pavex_session/session_.rs
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use super::state::errors::{ServerGetError, ServerSetError, SyncError, ValueDeserializationError};
use errors::{FinalizeError, ServerRemoveError, ValueLocation, ValueSerializationError};
use pavex::cookie::{RemovalCookie, ResponseCookie};
use serde::de::DeserializeOwned;
use serde::Serialize;
use serde_json::Value;
use std::borrow::Cow;
use std::cell::OnceCell;
use std::collections::HashMap;
use std::marker::PhantomData;
use std::sync::MutexGuard;
use crate::config::{
MissingServerState, ServerStateCreation, SessionCookieKind, TtlExtensionTrigger,
};
use crate::incoming::IncomingSession;
use crate::store::errors::{ChangeIdError, DeleteError, LoadError};
use crate::store::SessionRecordRef;
use crate::wire::WireClientState;
use crate::SessionConfig;
use crate::SessionId;
use crate::SessionStore;
/// The current HTTP session.
///
/// # Implementation notes
///
/// ## Not `Clone`
///
/// The session is a stateful object that holds the client-side and server-side state
/// of the session, tracking all changes to both states. As a result, `Session` does
/// not implement the `Clone` trait.
///
/// ## Not `Send` nor `Sync`
///
/// The session object is designed to be used within the lifetime of the request
/// it refers to.
/// When Pavex receives a new request, it assigns it to a specific worker thread,
/// where all the processing for that request takes place.
///
/// Given the above, we optimized `Session`'s internals for single-thread usage
/// and decided not to implement `Send` and `Sync` for it.
pub struct Session<'store> {
id: CurrentSessionId,
/// The server state is loaded lazily, hence the `OnceCell` wrapper.
server_state: OnceCell<ServerState>,
client_state: ClientState,
/// # Internal invariant
///
/// If the session has been invalidated, `server_state` MUST
/// be set to `Some(ServerState::MarkedForDeletion)`.
invalidated: InvalidationFlag,
store: &'store SessionStore,
config: &'store SessionConfig,
/// This field is used to prevent `Send` being implemented for `Session`.
_unsend: PhantomUnsend,
}
impl std::fmt::Debug for Session<'_> {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
f.debug_struct("Session")
.field("id", &"**redacted**")
.field("server_state", &self.server_state)
.field("client_state", &self.client_state)
.field("invalidated", &self.invalidated)
.field("store", &self.store)
.field("config", &self.config)
.finish()
}
}
/// A thin wrapper around `OnceCell<()>` to represent an invalidation flag.
#[derive(Clone)]
struct InvalidationFlag(OnceCell<()>);
impl std::fmt::Debug for InvalidationFlag {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
f.debug_struct("InvalidationFlag")
.field("is_invalidated", &self.is_invalidated())
.finish()
}
}
impl InvalidationFlag {
/// Create a new invalidation flag, initially set to `false`.
fn new() -> Self {
Self(OnceCell::new())
}
/// Set the invalidation flag to `true`.
fn invalidate(&self) {
// We don't care if it has already been invalidated.
let _ = self.0.set(());
}
fn is_invalidated(&self) -> bool {
self.0.get().is_some()
}
}
/// See https://stackoverflow.com/questions/62713667/how-to-implement-send-or-sync-for-a-type
type PhantomUnsend = PhantomData<MutexGuard<'static, ()>>;
#[derive(Clone, PartialEq, Eq)]
enum CurrentSessionId {
Existing(SessionId),
/// # Internal invariant
///
/// `old` is always different from `new`.
ToBeRenamed {
old: SessionId,
new: SessionId,
},
NewlyGenerated(SessionId),
}
impl CurrentSessionId {
fn new_id(&self) -> SessionId {
match self {
Self::Existing(id) => *id,
Self::ToBeRenamed { new, .. } => *new,
Self::NewlyGenerated(id) => *id,
}
}
fn old_id(&self) -> Option<SessionId> {
match self {
Self::Existing(id) => Some(*id),
Self::ToBeRenamed { old, .. } => Some(*old),
Self::NewlyGenerated(..) => None,
}
}
}
#[derive(Debug, Clone)]
enum ClientState {
Unchanged { state: HashMap<String, Value> },
Updated { state: HashMap<String, Value> },
}
#[derive(Debug, Clone, PartialEq, Eq)]
enum ServerState {
Unchanged {
state: HashMap<String, Value>,
ttl: std::time::Duration,
},
DoesNotExist,
MarkedForDeletion,
Changed {
state: HashMap<String, Value>,
},
}
impl<'store> Session<'store> {
/// Create a new HTTP session.
///
/// It is a continuation of the existing session if there was a valid session cookie
/// attached to the request.
/// It is a brand-new session otherwise.
pub fn new(
store: &'store SessionStore,
config: &'store SessionConfig,
incoming_session: Option<IncomingSession>,
) -> Self {
let (client_state, previous_session_id) = match incoming_session {
Some(s) => (s.client_state, Some(s.id)),
None => (Default::default(), None),
};
let (id, server_state) = match previous_session_id {
Some(id) => (CurrentSessionId::Existing(id), None),
None => (
CurrentSessionId::NewlyGenerated(SessionId::random()),
Some(ServerState::DoesNotExist),
),
};
Self {
id,
server_state: new_cell_with(server_state),
client_state: ClientState::Unchanged {
state: client_state,
},
invalidated: InvalidationFlag::new(),
store,
config,
_unsend: Default::default(),
}
}
/// Read values from the client-side state attached to this session.
pub fn client(&self) -> ClientSessionState<'_> {
ClientSessionState(&self.client_state, &self.invalidated)
}
/// Read or mutate the client-side state attached to this session.
pub fn client_mut(&mut self) -> ClientSessionStateMut<'_> {
ClientSessionStateMut(&mut self.client_state, &self.invalidated)
}
/// Read values from the server-side state attached to this session.
pub fn server<'session>(&'session self) -> ServerSessionState<'session, 'store> {
ServerSessionState(self)
}
/// Read or mutate the server-side state attached to this session.
pub fn server_mut<'session>(&'session mut self) -> ServerSessionStateMut<'session, 'store> {
ServerSessionStateMut(self)
}
/// Generate a new session identifier and attach it to this session.
/// The session state is preserved on both the client-side and the server-side.
///
/// This method is useful for security reasons, as it can help prevent
/// session fixation attacks.
pub fn cycle_id(&mut self) {
let old = match &self.id {
CurrentSessionId::Existing(id) => Some(*id),
CurrentSessionId::ToBeRenamed { old, .. } => Some(*old),
CurrentSessionId::NewlyGenerated(_) => None,
};
static MAX_N_ATTEMPTS: usize = 16;
let i = 0;
let new = loop {
if i >= MAX_N_ATTEMPTS {
panic!("Failed to generate a new session ID that doesn't collide with the pre-existing one, \
even though {MAX_N_ATTEMPTS} attempts were carried out. Something seems to be seriously wrong \
with the underlying source of randomness."
)
}
let new = SessionId::random();
if Some(new) != old {
break new;
}
};
self.id = match old {
Some(old) => CurrentSessionId::ToBeRenamed { old, new },
None => CurrentSessionId::NewlyGenerated(new),
};
}
/// Invalidate the session.
///
/// The server-side session state will be marked for deletion.
/// The client-side cookie will be removed from the client using a removal cookie.
///
/// After calling this method, the session is considered invalid and should not be used anymore.
/// All further operations on the session will be no-ops.
pub fn invalidate(&mut self) {
self.invalidated.invalidate();
self.server_state = new_cell_with(Some(ServerState::MarkedForDeletion));
}
/// Check if the session has been invalidated.
///
/// See [`Session::invalidate`] for more information.
pub fn is_invalidated(&self) -> bool {
self.invalidated.is_invalidated()
}
/// Sync the current server-side state with the chosen storage backend.
/// If necessary, it returns a cookie to be attached to the outgoing response
/// in order to sync the client-side state.
#[must_use = "The cookie returned by `finalize` must be attached to the outgoing HTTP response. \
Failing to do so will push the session into an invalid state."]
pub async fn finalize(&mut self) -> Result<Option<ResponseCookie<'static>>, FinalizeError> {
self.server_mut().sync().await?;
let cookie_config = &self.config.cookie;
let cookie_name = &cookie_config.name;
if self.invalidated.is_invalidated() {
if self.id.old_id().is_none() {
// This is a new session, so there's nothing on the client-side
// to be removed.
return Ok(None);
}
let mut cookie = RemovalCookie::new(cookie_name.clone());
if let Some(domain) = cookie_config.domain.as_deref() {
cookie = cookie.set_domain(domain.to_owned());
}
if let Some(path) = cookie_config.path.as_deref() {
cookie = cookie.set_path(path.to_owned());
}
Ok(Some(cookie.into()))
} else {
match &self.client_state {
ClientState::Updated {
state: client_state,
}
| ClientState::Unchanged {
state: client_state,
} => {
let server_record_exists = match &self.server_state.get() {
None => None,
Some(ServerState::Unchanged { .. }) => Some(true),
Some(ServerState::DoesNotExist) => Some(false),
Some(ServerState::MarkedForDeletion)
| Some(ServerState::Changed { .. }) => {
unreachable!("The server state has just been synchronized.")
}
};
// The session is new, we don't have a server-side record, and the client state is empty.
// We don't need to create a session cookie in this case.
if client_state.is_empty()
&& self.id.old_id().is_none()
&& !server_record_exists.unwrap_or(true)
{
return Ok(None);
}
let value = WireClientState {
session_id: self.id.new_id(),
user_values: Cow::Borrowed(client_state),
};
let value = serde_json::to_string(&value)?;
let mut cookie = ResponseCookie::new(cookie_name.clone(), value);
if let Some(domain) = cookie_config.domain.as_deref() {
cookie = cookie.set_domain(domain.to_owned());
}
if let Some(path) = cookie_config.path.as_deref() {
cookie = cookie.set_path(path.to_owned());
}
if let Some(same_site) = cookie_config.same_site {
cookie = cookie.set_same_site(same_site);
}
if cookie_config.secure {
cookie = cookie.set_secure(true);
}
if cookie_config.http_only {
cookie = cookie.set_http_only(true);
}
if cookie_config.kind == SessionCookieKind::Persistent {
let max_age = self
.config
.state
.ttl
.try_into()
.unwrap_or(time::Duration::MAX);
cookie = cookie.set_max_age(max_age);
}
Ok(Some(cookie))
}
}
}
}
}
/// A read-only reference to the client-side state of a session.
pub struct ClientSessionState<'session>(&'session ClientState, &'session InvalidationFlag);
impl<'session> ClientSessionState<'session> {
/// Get the value associated with `key` from the client-side state.
///
/// If the value is not found, `None` is returned.
/// If the value is found, but it cannot be deserialized into the expected type, an error is returned.
pub fn get<T: DeserializeOwned>(
&self,
key: &str,
) -> Result<Option<T>, ValueDeserializationError> {
client_get(self.0, self.1, key)
}
/// Get the raw JSON value associated with `key` from the client-side state.
pub fn get_value(&self, key: &str) -> Option<&'session Value> {
client_get_value(self.0, self.1, key)
}
/// Returns true if there are no values in the client-side state.
pub fn is_empty(&self) -> bool {
client_is_empty(self.0, self.1)
}
}
/// A mutable reference to the client-side state of a session.
pub struct ClientSessionStateMut<'session>(&'session mut ClientState, &'session InvalidationFlag);
impl ClientSessionStateMut<'_> {
/// Get the value associated with `key` from the client-side state.
///
/// If the value is not found, `None` is returned.
/// If the value is found, but it cannot be deserialized into the expected type, an error is returned.
pub fn get<T: DeserializeOwned>(
&self,
key: &str,
) -> Result<Option<T>, ValueDeserializationError> {
client_get(self.0, self.1, key)
}
/// Get the raw JSON value associated with `key` from the client-side state.
pub fn get_value<'a>(&'a self, key: &str) -> Option<&'a Value> {
client_get_value(&*self.0, self.1, key)
}
/// Returns true if there are no values in the client-side state.
pub fn is_empty(&self) -> bool {
client_is_empty(self.0, self.1)
}
/// Set a value in the client-side state for the given key.
///
/// If the key already exists, the value is updated and the old raw value is returned.
/// If the value cannot be serialized, an error is returned.
pub fn set<T: Serialize>(
&mut self,
key: String,
value: T,
) -> Result<Option<Value>, ValueSerializationError> {
let value = serde_json::to_value(value).map_err(|source| ValueSerializationError {
key: key.to_owned(),
location: ValueLocation::Client,
source,
})?;
Ok(self.set_value(key, value))
}
/// Set a value in the client-side state for the given key.
///
/// If the key already exists, the value is updated and the old value is returned.
pub fn set_value(&mut self, key: String, value: Value) -> Option<Value> {
if self.1.is_invalidated() {
tracing::trace!(
"Attempted to set a client-side value on a session that's been invalidated."
);
return None;
}
match &mut self.0 {
ClientState::Updated { state } => state.insert(key, value),
ClientState::Unchanged { state } => {
let value = state.insert(key, value);
*self.0 = ClientState::Updated {
state: std::mem::take(state),
};
value
}
}
}
/// Remove the value associated with `key` from the client-side state.
///
/// If the key exists, the removed value is returned.
/// If the removed value cannot be serialized, an error is returned.
pub fn remove<T: DeserializeOwned>(
&mut self,
key: &str,
) -> Result<Option<T>, ValueDeserializationError> {
self.remove_value(key)
.map(|value| serde_json::from_value(value))
.transpose()
.map_err(|source| ValueDeserializationError {
key: key.to_owned(),
location: ValueLocation::Client,
source,
})
}
/// Remove the value associated with `key` from the client-side state.
///
/// If the key exists, the removed value is returned.
pub fn remove_value(&mut self, key: &str) -> Option<Value> {
if self.1.is_invalidated() {
return None;
}
match &mut self.0 {
ClientState::Updated { state } => state.remove(key),
ClientState::Unchanged { state } => {
let value = state.remove(key)?;
*self.0 = ClientState::Updated {
state: std::mem::take(state),
};
Some(value)
}
}
}
/// Remove all key-value pairs from the client-side state.
///
/// This doesn't invalidate the session—you must invoke [`Session::invalidate`]
/// if you want to delete the session altogether.
pub fn clear(&mut self) {
if self.1.is_invalidated() {
return;
}
match &mut self.0 {
ClientState::Updated { state } => state.clear(),
ClientState::Unchanged { state } => {
if !state.is_empty() {
*self.0 = ClientState::Updated {
state: HashMap::new(),
};
}
}
}
}
}
/// A mutable reference to the server-side state of a session.
pub struct ServerSessionStateMut<'session, 'store>(&'session mut Session<'store>);
impl ServerSessionStateMut<'_, '_> {
/// Get the value associated with `key` from the server-side state.
///
/// If the value is not found, `None` is returned.
/// If the value cannot be deserialized into the expected type, an error is returned.
pub async fn get<T: DeserializeOwned>(&self, key: &str) -> Result<Option<T>, ServerGetError> {
server_get(self.0, key).await
}
/// Set a value in the server-side state for the given key.
///
/// If the key already exists, the old raw value is returned.
/// If the value cannot be serialized, an error is returned.
pub async fn set<T: Serialize>(
&mut self,
key: String,
value: T,
) -> Result<Option<Value>, ServerSetError> {
let value = serde_json::to_value(value).map_err(|e| ValueSerializationError {
key: key.clone(),
location: ValueLocation::Server,
source: e,
})?;
self.set_value(key, value).await.map_err(Into::into)
}
/// Get the value associated with `key` from the server-side state.
pub async fn get_value<'a>(&'a self, key: &str) -> Result<Option<&'a Value>, LoadError> {
server_get_value(self.0, key).await
}
/// Returns `true` if there are no values in the server-side state.
pub async fn is_empty(&self) -> Result<bool, LoadError> {
server_is_empty(self.0).await
}
/// Set a value in the server-side state for the given key.
///
/// If the key already exists, the old value is returned.
pub async fn set_value(
&mut self,
key: String,
value: Value,
) -> Result<Option<Value>, LoadError> {
let mut existing_state;
use ServerState::*;
match force_load_mut(self.0).await? {
MarkedForDeletion => {
tracing::debug!(session.key = %key, "Tried to set a server-side value on a session marked for deletion.");
return Ok(None);
}
Unchanged { state, .. } | Changed { state } => {
existing_state = std::mem::take(state);
}
DoesNotExist => {
existing_state = HashMap::new();
}
};
let old_value = existing_state.insert(key, value);
self.0.server_state = new_cell_with(Some(ServerState::Changed {
state: existing_state,
}));
Ok(old_value)
}
/// Remove the value associated with `key` from the server-side state.
///
/// If the key exists, the removed value is returned.
/// If the removed value cannot be serialized, an error is returned.
pub async fn remove<T: DeserializeOwned>(
&mut self,
key: &str,
) -> Result<Option<T>, ServerRemoveError> {
self.remove_value(key)
.await?
.map(serde_json::from_value)
.transpose()
.map_err(|source| ValueDeserializationError {
key: key.to_owned(),
location: ValueLocation::Server,
source,
})
.map_err(ServerRemoveError::DeserializationError)
}
/// Remove the value associated with `key` from the server-side state.
///
/// If the key exists, the removed value is returned.
pub async fn remove_value(&mut self, key: &str) -> Result<Option<Value>, LoadError> {
use ServerState::*;
match force_load_mut(self.0).await? {
MarkedForDeletion => {
tracing::debug!(session.key = %key, "Tried to delete a server-side value on a session marked for deletion.");
Ok(None)
}
DoesNotExist => Ok(None),
Unchanged { state, .. } | Changed { state } => Ok(state.remove(key)),
}
}
/// Delete the session record from the store.
///
/// This doesn't destroy the whole session—you must invoke [`Session::invalidate`]
/// if that's your goal.
pub fn delete(&mut self) {
self.0.server_state = new_cell_with(Some(ServerState::MarkedForDeletion));
}
/// Remove all key-value pairs from the server-side state.
///
/// This doesn't delete the session record from the store—you must invoke
/// [`Session::delete`][Self::delete] if you want to delete the record altogether.
///
/// This doesn't invalidate the session—you must invoke [`Session::invalidate`]
/// if you want to delete the session altogether.
pub async fn clear(&mut self) -> Result<(), LoadError> {
use ServerState::*;
match force_load_mut(self.0).await? {
MarkedForDeletion | DoesNotExist => {}
Unchanged { state, .. } => {
if !state.is_empty() {
self.0.server_state = new_cell_with(Some(ServerState::Changed {
state: HashMap::new(),
}));
}
}
Changed { state } => {
state.clear();
}
}
Ok(())
}
/// Sync the in-memory representation of the server-side state
/// with the store.
///
/// In most cases, you don't need to invoke this method manually: it is
/// done for you by [`finalize_session`][`super::finalize_session`],
/// the post-processing middleware that attaches the session cookie to
/// the response returned to the client.
pub async fn sync(&mut self) -> Result<(), SyncError> {
let state_config = &self.0.config.state;
let fresh_ttl = state_config.ttl;
let create_if_empty = {
let has_client_side = self.0.id.old_id().is_some()
|| matches!(self.0.client_state, ClientState::Updated { .. });
has_client_side && state_config.server_state_creation == ServerStateCreation::NeverSkip
};
use ServerState::*;
match self.0.server_state.get() {
Some(DoesNotExist) => match self.0.id {
CurrentSessionId::NewlyGenerated(id) | CurrentSessionId::Existing(id) => {
if create_if_empty {
self.0
.store
.create(&id, SessionRecordRef::empty(fresh_ttl))
.await?;
}
}
CurrentSessionId::ToBeRenamed { .. } => {
// Nothing to do.
}
},
None => {
match self.0.id {
CurrentSessionId::Existing(_) => {
// Nothing to do.
}
CurrentSessionId::ToBeRenamed { old, new } => {
self.0.store.change_id(&old, &new).await?;
}
CurrentSessionId::NewlyGenerated(..) => {
unreachable!("A newly generated session cannot have a 'NotLoaded' server state. It must be set to 'DoesNotExist'.")
}
};
}
Some(Unchanged {
state,
ttl: remaining_ttl,
}) => {
match self.0.id {
CurrentSessionId::Existing(old) => {
if state_config.extend_ttl == TtlExtensionTrigger::OnStateLoadsAndChanges {
let extend = state_config
.ttl_extension_threshold
.map(|ratio| *remaining_ttl < fresh_ttl.mul_f32(ratio.inner()))
.unwrap_or(true);
if extend {
self.0.store.update_ttl(&old, fresh_ttl).await?;
}
}
}
CurrentSessionId::ToBeRenamed { old, new } => {
match self.0.store.change_id(&old, &new).await {
Ok(_) => {}
Err(ChangeIdError::UnknownId(_)) => {
// The old state is no longer in the store—e.g. it may have
// expired while we were processing. Rare, but possible.
// We know what the new state needs to be though, so we
// can handle this edge case gracefully.
let record = SessionRecordRef {
state: Cow::Borrowed(state),
ttl: fresh_ttl,
};
self.0.store.create(&new, record).await?;
}
Err(e) => {
return Err(e.into());
}
}
}
CurrentSessionId::NewlyGenerated(new) => {
if create_if_empty {
self.0
.store
.create(&new, SessionRecordRef::empty(fresh_ttl))
.await?;
}
// Integrity check.
assert!(
state.is_empty(),
"Server state is not empty on a new session, \
but the state is marked as 'unchanged'. This is a bug in `pavex_session`"
);
}
};
}
Some(MarkedForDeletion) => match self.0.id.old_id() {
Some(id) => {
if let Err(e) = self.0.store.delete(&id).await {
match e {
// We're good as long as we made sure that no server-side
// state is stored against this id, we're good.
DeleteError::UnknownId(_) => {}
_ => return Err(e.into()),
}
}
}
None => {
tracing::trace!("The server session state was marked for deletion, but there was no session to delete. This is a no-op.")
}
},
Some(Changed { state }) => {
let record = SessionRecordRef {
state: Cow::Borrowed(state),
ttl: fresh_ttl,
};
match self.0.id {
CurrentSessionId::Existing(id) => {
self.0.store.update(&id, record).await?;
}
CurrentSessionId::ToBeRenamed { old, new } => {
if let Err(e) = self.0.store.delete(&old).await {
match e {
DeleteError::UnknownId(_) => {
// The record may have expired between this
// delete operation and the first (successful)
// load we performed at the beginning of this
// request processing task.
// Since we already have the value in memory,
// this is not an issue.
}
_ => {
return Err(e.into());
}
}
}
self.0.store.create(&new, record).await?;
}
CurrentSessionId::NewlyGenerated(id) => {
self.0.store.create(&id, record).await?;
}
}
}
};
self.0.server_state = {
let old_state = self.0.server_state.take();
let new_state = old_state.map(|state| match state {
Changed { state } => Unchanged {
state,
ttl: fresh_ttl,
},
Unchanged { state, ttl } => Unchanged { state, ttl },
MarkedForDeletion => {
if self.0.is_invalidated() {
MarkedForDeletion
} else {
DoesNotExist
}
}
DoesNotExist => {
if create_if_empty {
Unchanged {
state: HashMap::new(),
ttl: fresh_ttl,
}
} else {
DoesNotExist
}
}
});
new_cell_with(new_state)
};
Ok(())
}
/// Load the server-side state from the store.
/// This method does nothing if the server-side state has already been loaded.
///
/// After calling this method, the server-side state will be loaded
/// and cached in memory, so that subsequent calls to [`get_value`](#method.get_value),
/// [`set_value`](#method.set_value), and [`remove_value`](#method.remove_value)
/// will operate on the in-memory state.
pub async fn force_load(&self) -> Result<(), LoadError> {
force_load(self.0).await
}
}
/// A read-only reference to the server-side state of a session.
pub struct ServerSessionState<'session, 'store>(&'session Session<'store>);
impl<'session> ServerSessionState<'session, '_> {
/// Get the value associated with `key` from the server-side state.
///
/// If the value is not found, `None` is returned.
/// If the value cannot be deserialized into the expected type, an error is returned.
pub async fn get<T: DeserializeOwned>(&self, key: &str) -> Result<Option<T>, ServerGetError> {
server_get(self.0, key).await
}
/// Get the value associated with `key` from the server-side state.
pub async fn get_value<'a, 'b>(
&'a self,
key: &'b str,
) -> Result<Option<&'session Value>, LoadError> {
server_get_value(self.0, key).await
}
/// Returns `true` if there are no values in the server-side state.
pub async fn is_empty(&self) -> Result<bool, LoadError> {
server_is_empty(self.0).await
}
/// Load the server-side state from the store.
/// This method does nothing if the server-side state has already been loaded.
///
/// After calling this method, the server-side state will be loaded
/// and cached in memory, so that subsequent calls to [`get_value`](#method.get_value),
/// [`set_value`](#method.set_value), and [`remove_value`](#method.remove_value)
/// will operate on the in-memory state.
pub async fn force_load(&self) -> Result<(), LoadError> {
force_load(self.0).await
}
}
/// Get the value associated with `key` from the client-side state.
///
/// If the value is not found, `None` is returned.
/// If the value is found, but it cannot be deserialized into the expected type, an error is returned.
fn client_get<T: DeserializeOwned>(
state: &ClientState,
flag: &InvalidationFlag,
key: &str,
) -> Result<Option<T>, ValueDeserializationError> {
client_get_value(state, flag, key)
.map(|value| serde_json::from_value(value.clone()))
.transpose()
.map_err(|source| ValueDeserializationError {
location: ValueLocation::Client,
key: key.to_owned(),
source,
})
}
/// Get the raw JSON value associated with `key` from the client-side state.
fn client_get_value<'session>(
state: &'session ClientState,
flag: &'session InvalidationFlag,
key: &str,
) -> Option<&'session Value> {
if flag.is_invalidated() {
tracing::trace!(
"Attempted to get a client-side value on a session that's been invalidated."
);
return None;
}
match state {
ClientState::Unchanged { state } | ClientState::Updated { state } => state.get(key),
}
}
fn client_is_empty(state: &ClientState, flag: &InvalidationFlag) -> bool {
if flag.is_invalidated() {
return true;
}
match state {
ClientState::Updated { state } | ClientState::Unchanged { state } => state.is_empty(),
}
}
/// Get the value associated with `key` from the server-side state.
///
/// If the value is not found, `None` is returned.
/// If the value cannot be deserialized into the expected type, an error is returned.
async fn server_get<T: DeserializeOwned>(
session: &Session<'_>,
key: &str,
) -> Result<Option<T>, ServerGetError> {
server_get_value(session, key)
.await?
.map(|value| serde_json::from_value(value.clone()))
.transpose()
.map_err(|e| {
ValueDeserializationError {
key: key.to_owned(),
location: ValueLocation::Server,
source: e,
}
.into()
})
}
/// Get the value associated with `key` from the server-side state.
async fn server_get_value<'a>(
session: &'a Session<'_>,
key: &str,
) -> Result<Option<&'a Value>, LoadError> {
use ServerState::*;
match force_load_ref(session).await? {
Unchanged { state, .. } | Changed { state } => Ok(state.get(key)),
DoesNotExist => Ok(None),
MarkedForDeletion => {
tracing::debug!(session.key = %key, "Tried to access a server-side value on a session marked for deletion.");
Ok(None)
}
}
}
/// Check if the server-side state is empty.
async fn server_is_empty(session: &Session<'_>) -> Result<bool, LoadError> {
use ServerState::*;
match force_load_ref(session).await? {
Unchanged { state, .. } | Changed { state } => Ok(state.is_empty()),
DoesNotExist | MarkedForDeletion => Ok(true),
}
}
/// Little helper to create a new `OnceCell` with a value, if provided.
fn new_cell_with<T>(value: Option<T>) -> OnceCell<T> {
match value {
Some(t) => OnceCell::from(t),
None => OnceCell::new(),
}
}
/// Load the server-side state from the store, then return a mutable reference to it.
async fn force_load_mut<'a>(
session: &'a mut Session<'_>,
) -> Result<&'a mut ServerState, LoadError> {
force_load(session).await?;
let Some(state) = session.server_state.get_mut() else {
unreachable!("Server-side state should have been loaded by now!")
};
Ok(state)
}
/// Load the server-side state from the store, then return an immutable reference to it.
async fn force_load_ref<'a>(session: &'a Session<'_>) -> Result<&'a ServerState, LoadError> {
force_load(session).await?;
let Some(state) = session.server_state.get() else {
unreachable!("Server-side state should have been loaded by now!")
};
Ok(state)
}
/// Load the server-side state from the store.
/// This method does nothing if the server-side state has already been loaded.
///
/// After calling this method, the server-side state will be loaded
/// and cached in memory, so that subsequent calls to [`get_value`](#method.get_value),
/// [`set_value`](#method.set_value), and [`remove_value`](#method.remove_value)
/// will operate on the in-memory state.
async fn force_load(session: &Session<'_>) -> Result<(), LoadError> {
// All other cases either imply that we've already loaded the
// server state or that we don't need to (e.g. delete).
let Some(session_id) = session.id.old_id() else {
return Ok(());
};
if session.server_state.get().is_some() {
return Ok(());
}
let record = session.store.load(&session_id).await?;
let mut must_invalidate = false;
let server_state = match record {
Some(r) => ServerState::Unchanged {
state: r.state,
ttl: r.ttl,
},
None => {
match session.config.state.missing_server_state {
MissingServerState::Allow => ServerState::DoesNotExist,
MissingServerState::Reject => {
// This can happen in some edge cases—e.g. the state expired between
// the time the server received the request and the time it tried to load
// the state.
must_invalidate = true;
ServerState::MarkedForDeletion
}
}
}
};
if session.server_state.set(server_state).is_err() {
tracing::warn!(
"There were multiple concurrent attempts to load the server-side state for the same session.
The state loaded by this one will be discarded."
);
} else {
// We invalidate the session here, rather than doing above, because we want to make
// sure we succeeded in setting the state.
// If someone else beat us to it, we want to let them make a decision
// based on the state they loaded.
// Race conditions all the way down.
if must_invalidate {
tracing::warn!(
"There is no server-side state for the current session, \
even though one was expected. Invalidating the current session."
);
session.invalidated.invalidate();
}
}
Ok(())
}
/// Errors that can occur when interacting with the session state.
pub mod errors {
use pavex::response::Response;
use crate::store::errors::{
ChangeIdError, CreateError, DeleteError, LoadError, UpdateError, UpdateTtlError,
};
#[derive(Debug, thiserror::Error)]
#[non_exhaustive]
/// The error returned by [`ServerSessionStateMut::sync`][super::ServerSessionStateMut::sync].
pub enum SyncError {
#[error("Failed to create a new session record")]
CreateError(#[from] CreateError),
#[error("Failed to update a session record")]
UpdateError(#[from] UpdateError),
#[error("Failed to delete a session record")]
DeleteError(#[from] DeleteError),
#[error("Failed to update the TTL for a session record")]
UpdateTtlError(#[from] UpdateTtlError),
#[error("Failed to change the session id for a session record")]
ChangeIdError(#[from] ChangeIdError),
}
#[derive(Debug, thiserror::Error)]
#[non_exhaustive]
/// The error returned by [`ServerSessionState::get`][super::ServerSessionState::get].
pub enum ServerGetError {
#[error("Failed to load the session record")]
LoadError(#[from] LoadError),
#[error(transparent)]
DeserializationError(#[from] ValueDeserializationError),
}
#[derive(Debug, thiserror::Error)]
#[non_exhaustive]
/// The error returned by [`ServerSessionState::remove`][super::ServerSessionState::remove].
pub enum ServerRemoveError {
#[error("Failed to load the session record")]
LoadError(#[from] LoadError),
#[error(transparent)]
DeserializationError(#[from] ValueDeserializationError),
}
#[derive(Debug, thiserror::Error)]
#[non_exhaustive]
/// The error returned by [`ServerSessionStateMut::set`][super::ServerSessionStateMut::set].
pub enum ServerSetError {
#[error("Failed to load the session record")]
LoadError(#[from] LoadError),
#[error(transparent)]
SerializationError(#[from] ValueSerializationError),
}
#[derive(Debug, thiserror::Error)]
#[non_exhaustive]
#[error("Failed to deserialize the value associated with `{key}` in the {location}-side session state")]
/// Returned when we fail to deserialize a value stored in either the server or the client
/// session state.
pub struct ValueDeserializationError {
/// The key of the value that we failed to deserialize.
pub key: String,
pub(crate) location: ValueLocation,
#[source]
/// The underlying deserialization error.
pub(crate) source: serde_json::Error,
}
#[derive(Debug, thiserror::Error)]
#[non_exhaustive]
#[error("Failed to serialize the value that would have been associated with `{key}` in the {location}-side session state")]
/// Returned when we fail to serialize a value to be stored in either the server or the client
/// session state.
pub struct ValueSerializationError {
/// The key of the value that we failed to serialize.
pub key: String,
pub(crate) location: ValueLocation,
#[source]
/// The underlying serialization error.
pub(crate) source: serde_json::Error,
}
/// Where the value was stored.
#[derive(Debug)]
pub(crate) enum ValueLocation {
Server,
Client,
}
impl std::fmt::Display for ValueLocation {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
let s = match self {
ValueLocation::Server => "server",
ValueLocation::Client => "client",
};
write!(f, "{s}")
}
}
/// The error returned by [`finalize_session`][crate::finalize_session].
#[derive(Debug, thiserror::Error)]
#[non_exhaustive]
pub enum FinalizeError {
#[error("Failed to serialize the client-side session state")]
SerializationError(#[from] serde_json::Error),
#[error("Failed to sync the server-side session state")]
SyncErr(#[from] SyncError),
}
impl FinalizeError {
/// Convert the error into a response.
pub fn into_response(&self) -> Response {
Response::internal_server_error()
}
}
}
#[cfg(test)]
mod tests {
use super::Session;
// Check that `Session` is not `Send` nor `Sync`.
static_assertions::assert_not_impl_any!(Session: Send, Sync);
}